INFINITY ROLLRoll. Discover. Collect.
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GAME REFERENCE

Game rules & odds

Current symbol chances, trait rules, rewards and progression.

OFFICIAL RULES · 2026-10-19.1
12CHARACTERS / ROLL
64POSSIBLE CHARACTERS
340TRAIT COLLECTIONS
190COSMETIC LOOKS
ROLL GRADES

Letter grades

Your grade compares total XP against a fixed reference distribution of possible rolls, weighted using the official character odds. It does not depend on player results. The three C bands cover 63% of the target distribution, leaving more room for grades below C− and at B−. Increasingly rare grades sit toward either end.

Target percentile bands · equal XP uses the same grade
GradePercentile rangeTarget share
Z-0%–0.05%0.05%
F0.05%–0.25%0.2%
D-0.25%–1%0.75%
D1%–3%2%
D+3%–12%9%
C-12%–27%15%
C27%–56%29%
C+56%–75%19%
B-75%–88%13%
B88%–94%6%
B+94%–97%3%
A-97%–98.5%1.5%
A98.5%–99.3%0.8%
A+99.3%–99.7%0.4%
A++99.7%–99.9%0.2%
S-99.9%–99.96%0.06%
S99.96%–99.985%0.025%
S+99.985%–99.995%0.01%
SS99.995%–99.999%0.004%
SSS99.999%–100%0.001%

Estimated from 176,896 simulated rolls across 73 groups defined by highest symbol tier and its count. Each group has an exact probability weight; its XP distribution is sampled. Equal-XP ties use their midpoint rank, so actual grade frequencies can differ from the target bands. Extremely rare tails are provisional, not exact odds or proof of fairness. Scores outside the sampled range receive the end grade without a claim of an exact percentile.

Reference: xp-percentile-2026-10-19.1 · scoring rules 2026-10-19.1. Saved rolls use their stored XP and the current grade reference. Any historical re-analysis is listed in the changelog. Grades never award extra XP, currency or better odds. Settings can shorten reveals or reduce motion; full reveals remain the default.

OFFICIAL ROLLS

When can I roll?

EASTERN TIME4 AM → 10 AM
EASTERN TIME10 AM → 4 PM
EASTERN TIME4 PM → 10 PM
EASTERN TIME10 PM → 4 AM

One official roll is available in each window, with at least three hours between any two rolls. Windows follow America/New_York time, including daylight saving. Unused windows do not accumulate.

The boundary example

Roll at 3:59 PM, and your next roll becomes available at 6:59 PM—even though the next window starts at 4 PM.

Characters reveal at 850 ms each. Special discoveries have longer showcases. Traits and XP come from the completed saved roll; refreshing shows your existing result instead of granting another roll.

CHARACTERS

Symbol odds

Each position is sampled independently. Symbols within a tier are equally likely. “Any in a roll” means at least one of that tier anywhere in 12 positions; “one specific symbol” means one chosen character such as Ω.

10.675%

Chance of at least one special symbol in a full roll · about 1 in 9.3679.

Core36 CHARACTERS
0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ
Any of this tier / position
99.064%
Any of this tier / full roll
>99.999%
One specific symbol / position
1 in 36.34
One specific symbol / full roll
28.455% · 1 in 3.5143

Standard character reveal

Unusual8 CHARACTERS
!?@#$%&*
Any of this tier / position
0.61364%
Any of this tier / full roll
7.1201%
One specific symbol / position
1 in 1,303.7
One specific symbol / full roll
0.91658% · 1 in 109.1

10-second discovery showcase

Rare6 CHARACTERS
+=^~-/
Any of this tier / position
0.20791%
Any of this tier / full roll
2.4666%
One specific symbol / position
1 in 2,885.9
One specific symbol / full roll
0.41502% · 1 in 240.95

12-second discovery showcase

Exotic5 CHARACTERS
αβγδπ
Any of this tier / position
0.07386%
Any of this tier / full roll
0.88273%
One specific symbol / position
1 in 6,769.6
One specific symbol / full roll
0.17712% · 1 in 564.59

14-second discovery showcase

Celestial4 CHARACTERS
☀☾★✦
Any of this tier / position
0.026514%
Any of this tier / full roll
0.31771%
One specific symbol / position
1 in 15,086
One specific symbol / full roll
0.079514% · 1 in 1,257.6

16-second discovery showcase

Transcendent3 CHARACTERS
ΩΨΦ
Any of this tier / position
0.01034%
Any of this tier / full roll
0.12401%
One specific symbol / position
1 in 29,014
One specific symbol / full roll
0.041351% · 1 in 2,418.3

18-second discovery showcase

Paradox2 CHARACTERS
∞∅
Any of this tier / position
0.0040493%
Any of this tier / full roll
0.04858%
One specific symbol / position
1 in 49,392
One specific symbol / full roll
0.024293% · 1 in 4,116.4

20-second discovery showcase

Displayed chances use up to five significant digits. Extremely small chances use scientific notation so they never round down to 0%. Symbol tiers and trait rarity tiers are separate systems.

TRAIT REWARDS

XP and trait rarity.

Every scored trait earns at least 10 XP. XP follows an anchored curve with wider everyday and mid-tier differences and compressed rewards at extreme odds. Each trait is capped at one trillion XP; at most 500 distinct traits can score, keeping the entire roll within trillions. Probability determines rarity independently; XP does not determine a trait’s chance.

XP curve anchors
Trait oddsXP
1 in 110
1 in 222
1 in 545
1 in 1090
1 in 25190
1 in 100650
1 in 5002,400
1 in 5,00012,000
1 in 50,00045,000
1 in 500,000150,000
1 in 5,000,000450,000
1 in 50,000,0001,200,000
1 in 5,000,000,00012,000,000
1 in 1,000,000,000,000120,000,000
1 in 1e+151,000,000,000
1 in 1e+2010,000,000,000
1 in 1e+30100,000,000,000
1 in 1e+501,000,000,000,000
Trait rarity ladder
RarityOdds rangeDust bonus
BasicLess than 1 in 2+0
Common1 in 2–5+0
UniqueAbove 1 in 5–10+0
UncommonAbove 1 in 10–25+0
RareAbove 1 in 25–100+3
EpicAbove 1 in 100–500+5
LegendaryAbove 1 in 500–5,000+10
ExoticAbove 1 in 5,000–50,000+18
CosmicAbove 1 in 50,000–500,000+28
DivineAbove 1 in 500,000–5 million+40
AstralAbove 1 in 5–50 million+55
TranscendentAbove 1 in 50 million–5 billion+75
ParadoxicalAbove 1 in 5 billion; below 1 trillion+100
Singularity1 in 1 trillion or rarer+150

Between anchors, XP interpolates continuously in log-odds / log-XP space, then rounds to whole XP. Rewards stop rising at the final anchor. Saved awards are retained unless a balance update explicitly re-analyzes history; those updates are listed in the changelog.

Try the reward calculator.

TRAIT CHANCE0.02%1 in 5,000 · Legendary
THIS TRAIT’S XP12,000 XPAdded once when this trait is detected
ROLL STARDUST✦ 266 base + 2 days + 8 rolls + 10 rarity

Stardust assumes this is the roll’s rarest trait. This calculator shows one trait’s XP; a roll earns XP for all its detected traits.

STARDUST

Stardust and streaks.

6

For every official roll

Every roll earns a base of 6 Stardust. Day, roll and rarity bonuses stack on top.

+4

Consecutive days

Play on consecutive UTC dates. Each day after the first adds +1 per roll, capped at +4. Multiple rolls on one day count as one active day.

+14

Consecutive roll windows

Roll in consecutive Eastern windows. Each roll after the first adds +2, capped at +14. Missing an entire window resets this chain, independently of your day streak.

+150

Your rarest discovery

Your rarest saved trait contributes one rarity bonus from the ladder above. It uses the trait’s chance, rather than the chance of your exact character string.

Up to 174 Stardust per roll.

A missed day or window never takes away your balance, purchased cosmetics or best-ever milestones. Stardust earned before the rebalance stays in your wallet.

PROGRESSION

Account levels and trait mastery.

Account level

Level 1 starts at 0 XP. The total XP needed to enter level L is 300 × (L − 1)². That means level 2 at 300 XP, level 3 at 1,200, and level 4 at 2,700. Your level uses all-time XP and never resets.

Weekly totals reset Monday at midnight UTC; monthly totals reset on the first of each month at midnight UTC. All-time XP remains cumulative.

Trait mastery

Each trait variant keeps its own lifetime find count. Mastery caps at 20, with faster progression for rarer traits. Singularity gains one level per find; Paradoxical starts at 1, 2, 3, 4 and 6 finds. Border upgrades arrive at levels 1, 3, 5, 10, 15 and 20. Finds beyond the cap are still counted. Mastery never changes XP or odds.

M11 findsM36 findsM515 findsM1043 findsM1576 findsM20111 finds

Threshold examples above are for Basic traits. Each rarer tier needs fewer finds.

CUSTOMIZATION

Cosmetics & Wardrobe

The Shop has 190 looks across 8 categories: profile banners, borders, titles, sigils, personal website backgrounds, accent palettes, roll-tile styles and level badges. Paid choices cost 40–8,000 Stardust. Preview and buy in the Shop; equip owned looks in your Profile Wardrobe, or choose to equip them when a purchase succeeds.

Your website background follows you across pages and is for your own view. Friends keep their own website themes when they open your profile. Purchases are permanent and never affect roll odds, XP or eligibility.

OPEN MY WARDROBE ↗

Equation traits

Digit-only equations

A complete run of 3–12 digits can earn a length-based equation trait. Insert an operator and equals sign while keeping every digit in order: 369 becomes 3+6=9, and 424 becomes 4!=24. Addition, subtraction, multiplication, exact division, powers and factorials count.

Show Your Work

This single trait requires a complete written equation of 4–12 characters, such as 3!=6 or 3+6=9. Use +, -, *, /, ^ or ! with =. It is awarded once per roll, even when multiple written equations qualify.

Use nonnegative integers without leading zeroes. Fractional results, division by zero and 0^0 are excluded. Letters and symbols separate digit runs; written equations must fill the entire uninterrupted run of digits and math symbols. One digit run counts once even if several interpretations work. The exact number of matching runs determines the variant for that digit length.

340 COLLECTIONS. COUNTLESS COINCIDENCES.

The complete collection directory.

Browse every active collection and its rule. A collection can contain several variants with different lengths, counts and chances; your profile’s collection book tracks the exact variants you’ve found.

77 frequency profiles

Every possible frequency partition of 12 characters is represented, from all different to twelve of a kind. Exactly one complete frequency profile is awarded per roll.

6,184 accepted English words

Word traits depend on accepted word length and non-overlapping occurrence count. Probability covers the accepted words of that length, rather than one specific spelling. Repeated spellings can count as multiple words.

No identical trait twice

Repeated qualifying patterns use count variants when supported. Rewards are awarded once per distinct detected trait; related traits may overlap, so their probabilities should not simply be multiplied together.

510 trait and collection entries · Page 1 of 43

composition

Alphabet Soup

Fill all 12 positions with letters.

composition

Number Goblin

Fill all 12 positions with digits.

composition

Perfectly Balanced, Obviously

Get six letters and six digits.

alphabet

Early Alphabet Club

Every letter must be A–M; at least one letter is required.

alphabet

Alphabet Afterparty

Every letter must be N–Z; at least one letter is required.

alphabet

AEIOU Kidding Me?

Every letter must be a vowel; at least one letter is required.

alphabet

Vowels Left the Chat

Have letters, with no vowels among them.

alphabet

Alphabet Diplomacy

Have equal nonzero counts of letters from A–M and N–Z.

digits

Can't Even? Can Even.

Every digit must be even; at least one digit is required.

digits

Odd Squad

Every digit must be odd; at least one digit is required.

digits

Prime Suspects

Have digits, all from 2, 3, 5 or 7.

digits

Parity Party

Have equal nonzero counts of even and odd digits.

FAIR PLAY

How official rolls are protected

Official rolls are generated on the server, with database-enforced timing and protected XP, wallet and purchase records. Cosmetic spending does not change your odds. Development previews do not earn official progress.

PRIVACY & SECURITY ↗
INFINITY RADIOSHUFFLE
Before the Twelve Fall